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<channel>
	<title>It Could Be Worse &#187; brighton</title>
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	<link>http://www.timandkathy.co.uk/journal</link>
	<description>Because every silver lining has a cloud. Or something.</description>
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		<title>dConstruct 2008: part five</title>
		<link>http://www.timandkathy.co.uk/journal/2008/09/19/dconstruct-2008-part-five/</link>
		<comments>http://www.timandkathy.co.uk/journal/2008/09/19/dconstruct-2008-part-five/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 13:32:00 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[dconstruct08]]></category>
		<category><![CDATA[joshua porter]]></category>

		<guid isPermaLink="false">http://www.timandkathy.co.uk/journal/?p=898</guid>
		<description><![CDATA[(This is turning into a marathon: parts one, two, three and four precede this one. I can&#8217;t guarantee your sanity should you choose to read that lot.) Joshua Porter: Leveraging Cognitive Bias in Social Design &#8220;Rationality be damned&#8230;&#8221; We (humans) &#8230; <a href="http://www.timandkathy.co.uk/journal/2008/09/19/dconstruct-2008-part-five/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>(This is turning into a marathon: parts <a href="http://www.timandkathy.co.uk/journal/2008/09/08/dconstruct-2008-part-one/">one</a>, <a href="http://www.timandkathy.co.uk/journal/2008/09/10/dconstruct-2008-part-two/">two</a>, <a href="http://www.timandkathy.co.uk/journal/2008/09/11/dconstruct-2008-part-three/">three</a> and <a href="http://www.timandkathy.co.uk/journal/2008/09/12/dconstruct-2008-part-four/">four</a> precede this one. I can&#8217;t guarantee your sanity should you choose to read that lot.)</p>

<h3>Joshua Porter: Leveraging Cognitive Bias in Social Design</h3>

<blockquote><p>&#8220;Rationality be damned&#8230;&#8221;</p></blockquote>

<p>We (humans) work on limited information to make a decision &#8211; the Bandwagon Effect.</p>

<h4>Heuristics</h4>

<p><a href="http://www.timandkathy.co.uk/journal/wp-content/uploads/2008/09/dsc00025.jpg"><img src="http://www.timandkathy.co.uk/journal/wp-content/uploads/2008/09/dsc00025-300x164.jpg" alt="" title="Heuristics" width="300" height="164" class="alignnone size-medium wp-image-900" /></a></p>

<p>Heuristics are a shortcut to making a decision. They&#8217;re useful (else we would likely never make a decision, make a decision <em>very, very slowly</em> and/or go insane in the process) but they are subject to <a href="http://en.wikipedia.org/wiki/Cognitive_Bias">cognitive bias</a>.</p>

<h4>Design-related biases</h4>


<ul>
<li>Including <a href="http://en.wikipedia.org/wiki/Not_Invented_Here"><em>Not Invented Here</em></a> (which I loathe; hey &#8211; I have a bias against it!)</li>
</ul>



<h4>Representation bias</h4>


<ul>
<li>leveraged by Freshbooks to go after the type of audience they want</li>
<li><a href="http://yelp.com/">Yelp.com&#8217;s</a> reviewer of the day
<ul>
<li>these are power users that are showcased as being representative of the wider community, even though they&#8217;re not</li>
</ul>
</li>
</ul>



<h4>Loss aversion</h4>

<p>More people would take a bet on a 50% chance of a win than a 50% chance of loss, even though <em>the result is the same</em>!</p>

<p>Losses loom larger than gains [as illustrated by the <span class="caps">LHC </span>switch-on this week, and the focus on the infinitesimally small chance of earth-swallowing black holes]. For instance, here is <a href="http://openid.net/">OpenID</a> described in terms of gains and losses:</p>

<blockquote><p>&#8220;Log in anywhere with your domain!&#8221; &#8211; <em>gains</em></p></blockquote>

<blockquote><p>&#8220;Don&#8217;t forget another password!&#8221; &#8211; <em>losses</em></p></blockquote>

<p>Any feature described in terms of <em>future savings</em> is probably better described in terms of an <em>immediate loss</em>.</p>

<h4>Ownership bias</h4>

<p>People value things more when they have a sense of ownership, and this is reflected in the names of many online services: <strong>You</strong>tube, <strong>My</strong>Space, <strong>my</strong>hotel. Also, <a href="http://flickr.com/">Flickr</a> is littered with &#8220;you&#8221; descriptions.</p>

<p>This ownership bias is a factor in the 9x effect (mentioned during <a href="http://www.timandkathy.co.uk/journal/2008/09/11/dconstruct-2008-part-three/">Joshua&#8217;s workshop</a>), where sign-up is actually nine times harder than we think.</p>

<p>On <a href="http://slide.com/">Slide.com</a>, sign-up is deferred until later; the user gets to make something first, creating a sense of ownership (and the need to avoid losing that which they&#8217;ve created &#8211; more loss aversion).</p>

<p><strong>More to come. Yes, really.</strong></p>]]></content:encoded>
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		<item>
		<title>dConstruct 2008: part four</title>
		<link>http://www.timandkathy.co.uk/journal/2008/09/12/dconstruct-2008-part-four/</link>
		<comments>http://www.timandkathy.co.uk/journal/2008/09/12/dconstruct-2008-part-four/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 12:12:00 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Food]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[dconstruct08]]></category>
		<category><![CDATA[gbk]]></category>

		<guid isPermaLink="false">http://www.timandkathy.co.uk/journal/?p=890</guid>
		<description><![CDATA[(Parts one, two and three precede this&#8230;) After the workshop ended, a few of us decamped to Komedia Bar for an ale; at 7pm it was time for the emerging tradition that is the Pre-Pre-Party Burgers, next door at Gourmet &#8230; <a href="http://www.timandkathy.co.uk/journal/2008/09/12/dconstruct-2008-part-four/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>(Parts <a href="http://www.timandkathy.co.uk/journal/2008/09/08/dconstruct-2008-part-one/">one</a>, <a href="http://www.timandkathy.co.uk/journal/2008/09/10/dconstruct-2008-part-two/">two</a> and <a href="http://www.timandkathy.co.uk/journal/2008/09/11/dconstruct-2008-part-three/">three</a> precede this&#8230;)</p>

<p>After the workshop ended, a few of us decamped to Komedia Bar for an ale; at 7pm it was time for the emerging tradition that is the Pre-Pre-Party Burgers, next door at Gourmet Burger Kitchen. <span class="caps">GBK </span>had reserved half the restaurant for dConstruct attendees, so it wasn&#8217;t too difficult to get a seat. I stuck my coat on an empty chair on a table otherwise occupied by <a href="http://nthdesigns.co.uk/">Ross</a>, <a href="http://supercollider.dk/">Mark</a> and <a href="http://www.escapecommittee.com/">Adnan</a>, all of whom were fine burger-eating company, despite having never met me before in their lives <img src='http://www.timandkathy.co.uk/journal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>

<p>Burgers eaten, we headed for the Pre-dConstruct Party, at Po Na Na&#8217;s in The Lanes, the area that was originally the fishing village that eventually became Brighton. The party was sponsored by <a href="http://chi.mp/">Chi.mp</a>, a still-in-beta-as-I-write-this service for claiming your identity online and doing aggregated life-streaming. I&#8217;ve signed up for a beta invite, but no word yet. Still, I got a free t-shirt and baseball cap, neither of which I&#8217;m likely to wear, unfortunately. The t-shirt says &#8220;Never mind the bollocks, here comes Chi.mp&#8221; and is extra-large so looks like a tent on me: two good reasons not to wear it to work. The baseball cap is one of those trucker&#8217;s caps that ironically fashionable people were wearing a few years ago, but since I may be ironic or fashionable but not at the same time, I decided that it&#8217;s not for me.</p>

<p>This was to be the start of a large well of freebie-related disappointment at this year&#8217;s dConstruct. I had planned to stock my wardrobe for the coming year but, alas, it seems that the economic woes of the wider world have reached Noomeejaland and no-one wants to spend on quality giveaways! What we need is more VC cash to flood into the industry&#8230; no, wait: we don&#8217;t.</p>

<p>Anyway: there were free drinks, at least, so it&#8217;s not all doom and gloom. It was good to see some familiar faces from Bristol and Bath (Alex and Laura Francis, Dan Dixon, Mel Kirk, Ryan Carson, Keir Whitaker) plus Mike and Dominic from Carsonified, who I&#8217;d not met before. I also got chatting to some new faces: <a href="http://www.madano.co.uk/">Andy</a> and <a href="http://orionesque.com/">Geoff</a> and a couple of guys who work at Cardiff Uni and who&#8217;ve just been through the same Groupwise -&gt; Lotus Notes transition that we went through a few years ago (&#8220;but at least Groupwise <span class="caps">IMAP </span>actually <em>worked</em>!&#8221;).</p>

<p>I&#8217;m far too old to be partying all night, and I have two young children, so I&#8217;m tired by 10pm these days. I didn&#8217;t stay very long at the Pre-Party, where the music was so loud that it wasn&#8217;t really possible to hold a conversation. I <em>do</em> sound old, don&#8217;t I? Off to bed, said <a href="http://en.wikipedia.org/wiki/The_Magic_Roundabout">Zebedee</a>.</p>

<p>Next morning, breakfast with friends! Chris Hall and Alex and Laura Francis were also staying at The Kemp Townhouse, so it was a more sociable affair than the day before. The <em>Smoothie of the Day</em> was the same as yesterday&#8217;s, suggesting that it&#8217;s actually the <em>Smoothie of More Than One Day</em>; it was, nonetheless, delicious. I started with muesli as before, but followed it up with pancakes with smoked salmon. This was a mistake: the pancakes were far too filling compared to the muffin that you get with Eggs Benedict or Florentine, and I couldn&#8217;t eat it all. I hate wasting food.</p>

<h3>The Actual Conference</h3>

<p>As the conference agenda was printed in full on the attendee badge, I could relax a bit; opening remarks weren&#8217;t due until 10am. I checked out of the hotel and wandered over to the Brighton Dome, venue for the conference. I realised part-way there that I&#8217;d forgotten my invoice, without which I&#8217;d fail to claim back expenses. One phone call to the hotel later and the manager promised to leave it with Chris, who was staying the Friday night as well.</p>

<p>With no more checking in to do (as I had my pass from the workshop day) I grabbed a coffee, bumped into <a href="http://twitter.com/the_eggwhite">Adrian</a> again and we found a seat for the talks.</p>

<p>After an intro from <a href="http://clagnut.com/">Richard Rutter</a> and Glenn Jones (of <a href="http://www.madgex.com/">Madgex</a>, one of the sponsors) it was time to hear from&#8230;</p>

<h3>Steven Jones: &#8220;The Urban Web&#8221;</h3>

<p>(Steven is author <em>The Ghost Map</em>, an account of Cholera, Information Design and Social Networks in 19th Century London)</p>

<p>Steven gave a fascinating account of how a doctor (amateur InfoDesigner), a vicar (social networker with hyper-local knowledge) and the availability of open data in a standardised format led to the tracing of Soho&#8217;s 1854 Cholera outbreak (the penultimate one in the city) back to a contaminated water pump outside 48 Broad St.</p>

<p>These principles, discovered during the book&#8217;s writing, led to the development of <a href="http://outside.in/">Outside.in</a> a (US-only, atm) web site that aggregates hyper-local knowledge, even from non-geocoded sources. This seems fraught with the risk of inaccuracy or outright wrongness; in fact Leisa Reichelt (one of last year&#8217;s speakers and a user experience designer) Tweeted: <a href="http://twitter.com/leisa/statuses/910522908">Not convinced by the premise or the implementation of outside.in</a>. I guess it takes some people less time than others to see through a web site&#8217;s glossy presentation (and Outside.in is glossy) to see the reality underneath. (Not that glossy presentation is <em>bad</em>, it&#8217;s just that it needs to be glossy presentation of something that&#8217;s functionally sound.)</p>

<p>Anyway, if you can look past that, Steven dubbed this stuff &#8220;The Geo-Web&#8221; and gave an example of Outside.in being like virtual <acronym title="Close-Circuit Television">CCTV</acronym>: a van exploded in Brooklyn, where he lives, someone Tweeted about it and it (somehow) ended up in a geo-specific alert/feed.</p>

<p>But, <a href="http://twitter.com/chris_english/statuses/910538775">as Chris Hall pointed out</a>, there are massive trust issues with all of this (like many Web projects, the creators of which seem to assume everyone&#8217;s as nice and cuddly as they are) and the opportunity for cheap, non-destructive &#8220;social&#8221; terrorism, or at least mischief.</p>

<h3>Aleks Krotoski: &#8220;Playing the Web&#8221;</h3>

<p>(Aleks writes for <a href="http://www.guardian.co.uk/">The Guardian</a>, is a gamer and an academic. She&#8217;s also a very lucid, funny speaker &#8211; not what I&#8217;d expected (which was someone rather arch) from reading her stuff in the paper.)</p>

<p>Her talk&#8217;s tagline is &#8220;how gaming makes the internet (and the world) a better place&#8221;. There&#8217;s a Games world out there, and a Web world; it&#8217;s not often the two collide in any meaningful way.</p>

<p><em>Web people</em> love games. Why? Stickiness! (which leads to advertising and profit, usually). <em>Games people</em>, however, aren&#8217;t really bothered about the Web.</p>


<ul>
<li>It&#8217;s not about the graphics &#8211; it&#8217;s about <em>play</em>.</li>
<li>It&#8217;s not even about the story &#8211; it&#8217;s about <em>play</em>.</li>
</ul>



<p>Games are part of the Experience Economy, which &#8220;is a way to make something fun sound really dull&#8221; <img src='http://www.timandkathy.co.uk/journal/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>

<h4>How do they do it?</h4>


<ol>
<li>Controlled systems
<ul>
<li>but gamers feel the need for openness</li>
<li>do anything, go anywhere, meet anyone</li>
<li>there can be to much openness, though; it&#8217;s a fine line</li>
</ul>
</li>
<li>Enabling systems
<ul>
<li>The Internet and the Web have always had community</li>
<li>Games only started getting community later on</li>
<li>There are people selling games for <a href="http://www.secondlife.com/">Second Life</a> for Real Cash Money on eBay; this is virtual stuff with real value</li>
</ul>
</li>
<li>Psychological systems
<ul>
<li>Games don&#8217;t have to be active &#8211; see <a href="http://pmog.com/" title="Passively Multiplayer Online Game"><span class="caps">PMOG</span></a>, which is based on your &#8220;real Web&#8221; activity</li>
</ul>
</li>
</ol>



<p><strong>There&#8217;s a feedback loop between gamers and game designers</strong></p>


<ul>
<li>They often overlap (i.e. many game designers are gamers)</li>
<li>there&#8217;s little awareness of formal <acronym title="Human-Computer Interaction">HCI</acronym> best practice&#8230;</li>
<li>but they get it right by gut feel [as do web devs... sometimes?]</li>
</ul>



<p>Gamers are a pretty homogenous bunch: most likely (though not exclusively) male <a href="http://en.wiktionary.org/wiki/kidult">kidults</a>; web users, on the other hand, are much more diverse: they are anybody and everybody.</p>

<p>The challenge, then, is to talk to and work with people from the world of games and meet them half-way.</p>

<blockquote><p>&#8220;gamers make the best designers&#8221; a lesson there, decision makers where I work often don&#8217;t use the internet much &#8212; <a href="http://twitter.com/chris_english/statuses/910569529">Chris Hall</a></p></blockquote>

<p>Should people who are immersed in Web culture have a greater decision-making clout at <a href="http://publishing.iop.org/"><span class="caps">IOP</span> Publishing</a>? That&#8217;s a tough one, as it may be that &#8220;ordinary&#8221; (i.e. non-Web-immersed) users may be left cold by services designed &#8220;by gut feel&#8221; only. User-centred (and activity-centred) design is of paramount importance if we are to be truly &#8220;customer focused&#8221;.</p>

<p><strong>To be continued&#8230;</strong></p>]]></content:encoded>
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		<title>dConstruct 2008: part three</title>
		<link>http://www.timandkathy.co.uk/journal/2008/09/11/dconstruct-2008-part-three/</link>
		<comments>http://www.timandkathy.co.uk/journal/2008/09/11/dconstruct-2008-part-three/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 12:31:17 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[bokardo]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[dconstruct08]]></category>
		<category><![CDATA[joshuaporter]]></category>
		<category><![CDATA[socialwebdesign]]></category>

		<guid isPermaLink="false">http://www.timandkathy.co.uk/journal/?p=878</guid>
		<description><![CDATA[(See part one for some fascinating travel and eating anecdotes, and part two for the first half of Joshua Porter&#8217;s workshop) Designing for sign-up Contrary to what I (and presumably others) thought, this isn&#8217;t about the sign-up form! It&#8217;s more &#8230; <a href="http://www.timandkathy.co.uk/journal/2008/09/11/dconstruct-2008-part-three/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>(See <a href="http://www.timandkathy.co.uk/journal/2008/09/08/dconstruct-2008-part-one/">part one</a> for some <em>fascinating</em> travel and eating anecdotes, and <a href="http://www.timandkathy.co.uk/journal/2008/09/10/dconstruct-2008-part-two/">part two</a> for the first half of Joshua Porter&#8217;s workshop)</p>

<h3>Designing for sign-up</h3>

<p>Contrary to what I (and presumably others) thought, this isn&#8217;t about the sign-up <em>form</em>! It&#8217;s more to do with the need to <strong>articulate the core value of what&#8217;s being offered to the user</strong>. In pseudo-physics terms, it&#8217;s about converting potential energy into kinetic energy.</p>

<p>Research has been done that suggests that <strong>sign-up is nine times harder than we think it is</strong>:</p>


<ul>
<li>users overvalue their current solution by three times, and</li>
<li>providers overvalue their offering by three times</li>
</ul>



<p>Getting from interested to sign-up &#8211; <strong>there are three types of visitors</strong>:</p>


<ol>
<li>I know I want to sign up</li>
<li>I need to know more</li>
<li>I&#8217;m sceptical</li>
</ol>



<p>To meet those three visitor types where they are, there are three strategies for sign-up:</p>


<ul>
<li>immediate engagement &#8211; you can use the site and still see what&#8217;s in it for me (WIIFM) without signing up</li>
<li>articulate benefits and features</li>
<li>use levels of description, e.g.
<ul>
<li><a href="http://www.netflix.com/">Netflix.com sign-up screen</a></li>
<li><a href="http://www.tripit.com/">Tripit.com</a></li>
</ul>
</li>
</ul>



<p><strong>The carrot vs. the stick</strong>: <a href="http://netvibes.com/">Netvibes</a> lets you do stuff first, without signing up. If you want to <em>save</em> your stuff, though, you have to register. This is a stick, rather than carrot, approach but it can work well.</p>

<p><a href="http://www.lukew.com/">Luke Wroblewski</a> calls this &#8220;progressive engagement&#8221;, though Joshua prefers the term &#8220;instant engagement&#8221;. Some examples are <a href="http://www.slide.com/">Slide.com</a> and <a href="http://freshbooks.com/">Freshbooks</a></p>

<h3>Reputation</h3>

<blockquote><p>&#8220;Social problems don&#8217;t have technical solutions&#8221;</p></blockquote>

<p>The Yahoo Developer Network have some <a href="http://developer.yahoo.com/ypatterns/parent.php?pattern=reputation">design patterns for reputation</a> in their <a href="http://developer.yahoo.com/ypatterns/">pattern library</a>.</p>

<p>Reputation rewards need to be tied to quality as well as quantity; you need to reward (and highlight) desired behaviour. The example given was that of Heidi Klausner, a reviewer on <a href="http://www.amazon.com/">Amazon</a> whose number of reviews equates to &gt;5.5 <strong>per day</strong> since 2001. There is some speculation out there about her authenticity (i.e. whether she&#8217;s actually a team of reviewers) but her reviews seem to contain nothing that can&#8217;t be gleaned from the back cover of the books in question.</p>

<p>What&#8217;s interesting is that, while no-one will get anywhere near Ms. Klausner in raw number of reviews, other reviewers perform better using other, more intelligent metrics. Some have a much better ratio of helpful reviews to total reviews; others have more reviews marked as helpful.</p>

<p>Reputation isn&#8217;t just about people&#8217;s behaviour and actions; personal profiles contribute as well. &#8220;The profile must fit the domain&#8221;, however, so don&#8217;t ask users for the name of their dog on a business-focused site, for instance. <a href="http://yelp.com/">Yelp.com</a> is a good example of a site that combines lots of different reputation patterns.</p>

<blockquote><p>&#8220;Optimise for value-added behaviour&#8221;</p></blockquote>

<h3>Reciprocity</h3>

<p>On <a href="http://linkedin.com/">LinkedIn</a>, when someone recommends a colleague they&#8217;ve worked with, it&#8217;s very rare indeed that the recommended person doesn&#8217;t return in kind with a recommendation (so much so, that a failure to return the compliment is seen as an insult). This feeling of indebtedness can also apply to websites that users place value on, e.g. Amazon (again!).</p>

<p>Amazon now order their reviews by most helpful, not by date, and they display the rating spread (i.e. how many of each star rating), not just the average rating. 1-star reviews are important because people want to know the <em>worst</em> experience people have had, as well as the best, so they don&#8217;t buy a bad product.</p>

<p>eBay&#8217;s feedback profile contains lots of data. The join date is a very important piece of information; a longer membership period increases trust. eBay removed reciprocity from seller/buyer feedback as it created a toxic relationship between the two parties: sellers wouldn&#8217;t leave feedback until a buyer left <em>positive</em> feedback; if a buyer left negative feedback, the seller would respond in kind. Ultimately, who needs to know how good a buyer is? Apparently, eBay had wanted to remove the seller-&gt;buyer feedback for a few years but eventually bit the bullet and did it.</p>

<h3>What <em>can&#8217;t</em> you do?</h3>


<ul>
<li>Amazon.com: you can&#8217;t rate a review as helpful (or not) from a reviewer&#8217;s list of reviews. If possible, this would allow bulk, targeted fanning or hating of specific reviewers, taking the focus away from the review and onto the reviewer. An <em>ad hominem</em> form of rating, if you like.</li>
<li>You can&#8217;t Digg someone&#8217;s Diggs on your Digg friends&#8217; activity or profile page &#8211; again, this would make it about the person, not what they had Dugg.</li>
<li>Facebook&#8217;s newsfeed had users up-in-arms when it launched, as they saw it as an invasion of privacy. None of it was data that was new or previously unavailable; it was just aggregated in one place for the first time. Facebook&#8217;s response was to introduce fine-grained privacy controls, which apparently no-one really uses but their mere existence pacifies people, making them feel in control.</li>
</ul>



<h3>Metrics (for pirates &#8211; <span class="caps">AARRR</span>!)</h3>

<p>The usage lifecycle goes like this:</p>

<pre><code>Unaware -&gt; Interested -&gt; First-time use -&gt; Regular use -&gt; Passionate use</code></pre>

<p>Compare to this metrics scheme: <span class="caps">AARRR, </span>which stands for:</p>


<ul>
<li>*A*cquisition</li>
<li>*A*ctivation</li>
<li>*R*etention</li>
<li>*R*eferral, leading to&#8230;</li>
<li>*R*evenue (<a href="http://bydanielvictor.com/2008/09/02/keeping-online-journalism-away-from-the-underpant-gnomes/">profit!</a>)</li>
</ul>



<p>Your sign-up process is a funnel; it&#8217;s very likely that, of 100 people who hit a landing page, only 60 will make it to the sign-up form, and only 20 will complete sign-up and hit the confirmation page. <strong>All funnels are leaky</strong>. [It's possible to track funnels in Google Analytics, though better solutions exist, apparently]</p>

<p><strong>However</strong>, number of users is <strong>not a valuable metric</strong> (take note, sales and marketing!). What is important is <strong>engagement</strong>, but how do we measure that?</p>

<h3>Engagement analysis</h3>

<p>Retention is a good measure of engagement. If people keep coming back, you&#8217;re doing something right.</p>


<ul>
<li>Do a <a href="http://en.wikipedia.org/wiki/Cohort_study">Cohort Analysis</a> on registered users who visit or do some other activity on the site.</li>
</ul>



<h3>The Viral Loop</h3>

<p>How well are users bringing new users into the system?</p>


<ul>
<li>Word of mouth</li>
<li>Embed a widget</li>
<li>Mimic an action (e.g. Facebook apps)</li>
<li>Forced sign-up</li>
<li>Direct invite</li>
</ul>



<h3>The problem with Metrics</h3>

<blockquote><p>&#8220;You get what you optimise for&#8221;</p></blockquote>

<blockquote><p>&#8220;At <a href="http://www.blogger.com/">Blogger</a>, we determined that our most critical metric was number of posts. An increase in posts meant that people were not just creating blogs, but updating them, and more posts would drive more readership, which would drive more users, which would drive more posts.&#8221; &#8212; Evan Williams, founder of Blogger.com (and Twitter)</p></blockquote>

<h3>Fin</h3>

<p>That&#8217;s the end of the workshop notes &#8211; check back for the conference write-up!</p>

<p><strong>To be continued&#8230;</strong></p>]]></content:encoded>
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		<title>dConstruct 2008: part two</title>
		<link>http://www.timandkathy.co.uk/journal/2008/09/10/dconstruct-2008-part-two/</link>
		<comments>http://www.timandkathy.co.uk/journal/2008/09/10/dconstruct-2008-part-two/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 09:01:52 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[bokardo]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[dconstruct08]]></category>
		<category><![CDATA[joshuaporter]]></category>
		<category><![CDATA[socialwebdesign]]></category>

		<guid isPermaLink="false">http://www.timandkathy.co.uk/journal/?p=863</guid>
		<description><![CDATA[(If you&#8217;re short on things to do, part one contains fascinating details of my journey and dinner) Thursday morning brought a slight respite from the high winds and torrential rain of the previous night. Breakfast in the hotel was really, &#8230; <a href="http://www.timandkathy.co.uk/journal/2008/09/10/dconstruct-2008-part-two/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>(If you&#8217;re short on things to do, <a href="http://www.timandkathy.co.uk/journal/2008/09/08/dconstruct-2008-part-one/">part one</a> contains <em>fascinating</em> details of my journey and dinner)</p>

<p>Thursday morning brought a slight respite from the high winds and torrential rain of the previous night. Breakfast in the hotel was <em>really, really good</em>: muesli/dried cranberries and yoghurt followed by my choice of Eggs Benedict. Oh, and the Smoothie of the Day.</p>

<p>Looking at the map, I reckoned that <a href="http://www.clearleft.com/">Clearleft&#8217;s</a> offices (the location of the workshops) were about half a mile away &#8211; I estimated a 10 minute walk. The slightly less-than-crow-flying route meant that I breezed in the door on the dot of 9.30, the stated start time. But lo! That&#8217;s just the coffee and pastries; no need to panic.</p>

<p>After signing in and obtaining my badge-cum-programme, I was waved at by none other than <a href="http://twitter.com/the_eggwhite">Adrian Long</a>, who I&#8217;d not seen since leaving Uni in 1999. <em>C&#8217;est un monde petit</em>.</p>

<h3>The actual workshop: Social Web Design &#8211; From Strategy to Interface.</h3>

<p>The workshop was led by <a href="http://bokardo.com/">Joshua Porter</a>, who&#8217;s ex-<acronym title="User Interface Engineering">UIE</acronym> but now runs his own business, specialising in the design of social web apps. He famously (well, in web design terms) wrote <a href="http://bokardo.com/archives/the-delicious-lesson/">The Del.icio.us Lesson</a> blog post, defining how &#8220;personal value precedes network value&#8221; or, basically, a site needs to be useful to <strong>one</strong> person over just being useful to <strong>many</strong> people; it will become useful to many people if people use it because it&#8217;s useful to them.</p>

<p>A few aphorisms to start with:</p>


<ul>
<li>&#8220;What worked in the Industrial Age doesn&#8217;t work in the Information Age&#8221; i.e. where once each user of a mass-produced product had essentially the same experience, now each user&#8217;s experience is highly individual.</li>
<li>&#8220;Your audience is the only thing that matters&#8221;
<ul>
<li>in-house designers have a massive advantage over consultants: domain knowledge</li>
<li>there should be no barrier between the design team and the audience</li>
</ul>
</li>
<li>The recent focus on usability is great, but &#8220;if ease of use were the only requirement, we would all be riding tricycles&#8221; (Douglas Englebart, creator of the computer mouse)</li>
</ul>



<p>We need <strong>usable</strong> <em>plus</em> <strong>useful</strong>. How are we providing <strong>daily value</strong> to our users?</p>

<h3>Strategy: finding focus</h3>

<p>There have been countless Web sites whose strategy is mashing up two other Web sites; this is a strategy of mashing up two other strategies and, as a result, is not really a strategy.</p>

<p>Over time, it is likely that your audience tends towards being made up of 15-year-old girls who, because of their lack of inhibition, will sign up for <em>anything</em>. <a href="http://members.boston.com/reg/login.do?dispatch=loginpage">Boston.com&#8217;s registration page</a> was cited as an example of a site that, like our own Community Websites, expect sign-up before giving very much value to the user. The big problem is that, if you make people sign up before doing anything, you&#8217;ll end up with the <strong>wrong audience</strong> (the aforementioned 15-year-old girls).</p>

<p><strong>This is a Fuzzy Strategy</strong> or, putting it bluntly, &#8220;Old-school business thinking&#8221;: where making money is the primary goal; the goal influences strategy and therefore influences design.</p>

<p>If the user activity is &#8220;create a widget&#8221;, the old-school, fuzzy approach can be shown like this:</p>

<pre><code>Landing page -&gt; Sign-up ($) -&gt; User creates widget</code></pre>

<p>In the rearranged, activity-centred approach, it goes like this:</p>

<pre><code>Landing page -&gt; User creates widget -&gt; Sign-up ($)</code></pre>

<p>In the second model, money-making is less of a focus than meeting user needs. [These principles are very much in line with the philosophy of <a href="http://www.johnkay.com/strategy/317">Obliquity</a>, though the word was never mentioned. Obliquity is the idea that "overcoming geographic obstacles, winning decisive battles or meeting global business targets are the type of goals often best achieved when pursued indirectly".]</p>

<h3>Design Strategy</h3>

<p>Moving to a model of &#8220;user-value first, money second&#8221; requires long-term thinking, as value is created over time. If we do this, User Experience (UX) must be primary, and drives all other strategies.</p>

<p>To do this, we must optimise for use. If we create something that people love to use, <strong>the business will be fine</strong>. [<strong><span class="caps">N.B.</span></strong> <span class="caps">IOPP </span>has a stated aim to be customer-focused]</p>

<p><strong>Why are we still struggling with this stuff?</strong></p>


<ul>
<li>competing interests</li>
<li>political infighting</li>
<li>short-term thinking</li>
<li>buzzword bingo</li>
<li>no ongoing evaluation</li>
<li>fake strategies</li>
</ul>



<blockquote><p>&#8220;Software doesn&#8217;t usually fail because of a lack of programming talent&#8230; it usually fails because the talent is not pointed in the right direction&#8221; &#8212; Joshua Porter</p></blockquote>

<p>Joshua then asked us &#8220;what&#8217;s your favourite software&#8221;. The answers were all applications that are very focused on a very specific activity, and do that one thing well. This is consistent with both Unix and the Web: <a href="http://www.smallpieces.com/">small pieces, loosely joined</a>.</p>

<p>Advocates of User-centred Design often suggest asking &#8220;Who are your users?&#8221; In social software design, though, it&#8217;s better to ask &#8220;what are your users doing?&#8221; [<strong><span class="caps">N.B.</span></strong> On our sites, once upon a time, the answer to that question would have been "reading", but the list of activities is now much, much longer]. This is <strong>Activity-centred Design</strong>, or&#8230;</p>


<ul>
<li>What do people have to do to make you successful?</li>
<li>What are you making people better at?</li>
<li>What are your users passionate about?</li>
</ul>



<p>An interesting comparison was made between &#8220;traditional&#8221; bulletin boards (giving discussion &amp; support in an unstructured way) with social networking sites (with specific, aggregated data) e.g. <a href="http://www.patientslikeme.com/">Patients Like Me</a> &#8211; users input very specific details of their illness and symptoms, and over time the system determines who their &#8220;neighbours&#8221; are).</p>

<p><strong>Lessons from <a href="http://www.madetostick.com/"><em>Made to Stick</em></a> by Chip and Dan Heath</strong></p>


<ul>
<li>The Commander&#8217;s Intent: &#8220;if we do nothing else, we must&#8230;&#8221;</li>
<li>Feature Creep can kill strategy</li>
</ul>



<h3>Social Objects</h3>

<p>Social Objects are the things that users work/play with on any given site, e.g.:</p>


<ul>
<li>Flickr -&gt; photos</li>
<li>Upcoming -&gt; events</li>
<li>Last.fm -&gt; music</li>
<li>YouTube -&gt; videos</li>
</ul>



<p>On YouTube, greater than 50% of the page real-estate is taken up by these social objects.</p>

<p>To find out what your objects are and the activities users carry out on them, it&#8217;s often necessary to conduct structured research. When you&#8217;ve discovered your objects (nouns), you need to find your verbs (actions). Social features are verbs that involve more than one person.</p>

<p><strong>To be continued&#8230;</strong></p>]]></content:encoded>
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		<title>dConstruct 2008: part one</title>
		<link>http://www.timandkathy.co.uk/journal/2008/09/08/dconstruct-2008-part-one/</link>
		<comments>http://www.timandkathy.co.uk/journal/2008/09/08/dconstruct-2008-part-one/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 15:29:55 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Food]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[dconstruct08]]></category>

		<guid isPermaLink="false">http://www.timandkathy.co.uk/journal/?p=850</guid>
		<description><![CDATA[Last week I made the annual pilgrimage to Brighton for dConstruct &#8211; one of the UK&#8217;s leading grass-roots Web conferences. Now in its fourth year, the theme of the conference this time was &#8220;Designing the social Web&#8221;, a topic increasingly &#8230; <a href="http://www.timandkathy.co.uk/journal/2008/09/08/dconstruct-2008-part-one/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last week I made the annual pilgrimage to Brighton for <a href="http://2008.dconstruct.org/">dConstruct</a> &#8211; one of the <span class="caps">UK&#8217;</span>s leading grass-roots Web conferences. Now in its fourth year, the theme of the conference this time was &#8220;Designing the social Web&#8221;, a topic increasingly of relevance to what we do at <span class="caps">IOP</span> Publishing.</p>

<p>&#8220;Social Software&#8221; is merely software that gets better the more people use it; it&#8217;s not necessarily about creating the next <a href="http://www.facebook.com/">Facebook</a> or <a href="http://www.myspace.com/">MySpace</a>, and many (though not all) sites could benefit from social features. While we, as a company, have dabbled in several of the Social Web&#8217;s themes (blogs, commenting, registration, social bookmark links etc.) and have oft-stated aims of engaging with communities of interest in the world of Physics, it&#8217;s probably fair to say that our efforts have been piecemeal and not informed by any overall Social Web strategy. I could start going off on one about the need for multi-disciplinary Web teams, but I&#8217;ll save that for <a href="http://bathcamp.org/">BathCamp</a> at the weekend&#8230;</p>

<p>In previous years, I&#8217;ve come away from the dConstruct conference wanting more depth; 45-minute sessions are necessarily biased towards an overview or taster of any given topic. This year, I booked onto Joshua Porter&#8217;s workshop &#8220;Social Web Design: from Strategy to Interface&#8221; in order to get a bit more substance.</p>

<p><img src="http://www.timandkathy.co.uk/journal/wp-content/uploads/2008/09/dsc00005-300x225.jpg" alt="" height="225" width="300" class="right" style="float:right" /> I left Bristol on Wednesday afternoon, taking a slightly odd train journey via Bristol Parkway and Reading. Four hours later, I was in Brighton. A taxi ride took me to the hotel (<a href="http://www.kemptownhouse.com/">Kemp Townhouse</a>), which was small but perfectly formed; after checking in, I wandered out for food. Knowing that geeks and healthy food were unlikely to be in close proximity over the following days, I chose <a href="http://www.brightonlife.com/reviews/sawadee-thai-restaurant-100053.html">Sawadee</a>, a Thai restaurant in St. James&#8217; Street where I had a new experience: asking for a table for one. No matter, though; the next two days were bound to give plenty of social interaction so some peace and quiet was welcome, and the food was tasty but relatively healthy: Thai fishcakes followed by pan-fried cod in a sweet-and-sour sauce with rice.</p>

<p>After that, I returned to the hotel to get some rest before the learning-and-networking onslaught to follow.</p>

<p><strong>To be continued&#8230;</strong></p>]]></content:encoded>
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